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authorHoward Trickey <howard.trickey@gmail.com>2022-10-24 20:33:11 +0300
committerHoward Trickey <howard.trickey@gmail.com>2022-10-24 20:33:11 +0300
commita41a1bfc494e4015406549e137114ef5a450aaf0 (patch)
treedbdc95584f91aded4b777bac30074f9f78d8c89c /source/blender/gpu/GPU_shader.h
parentfc8f9e420426570dcb3e026ecbe8145cd0fae5ca (diff)
parent53795877727d67185de858a480c8090ca7eb8e36 (diff)
Merge branch 'master' into bevelv2
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 3f35db42eb9..1148207fc57 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -209,6 +209,10 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_KEYFRAME_SHAPE,
GPU_SHADER_SIMPLE_LIGHTING,
/**
+ * Draw an icon, leaving a semi-transparent rectangle on top of the icon.
+ */
+ GPU_SHADER_ICON,
+ /**
* Take a 2D position and color for each vertex with linear interpolation in window space.
*
* \param color: in vec4