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authorJeroen Bakker <jeroen@blender.org>2021-11-05 16:51:55 +0300
committerJeroen Bakker <jeroen@blender.org>2021-11-05 16:51:55 +0300
commit00734d57248423b982e75f9d2398e4b7cdf1fe4a (patch)
tree2991cc17365121ed3bed35ae64254f6fa5f7a3ca /source/blender/gpu/GPU_shader.h
parent29e5c330cff8b7c68317b91502e29058b4f670fb (diff)
Fix T92807: Incorrect display planar tracking.
Issue introduced in {7e66616b7e15} where the shader was replaced with a 2d image shader. This patch reverts several commits that removed the 3d image shader.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index c6cfac79699..614af01b17b 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -259,6 +259,15 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE,
GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE,
GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR,
+ /**
+ * Draw texture with alpha. Take a 3D position and a 2D texture coordinate for each vertex.
+ *
+ * \param alpha: uniform float
+ * \param image: uniform sampler2D
+ * \param texCoord: in vec2
+ * \param pos: in vec3
+ */
+ GPU_SHADER_3D_IMAGE_MODULATE_ALPHA,
/* points */
/**
* Draw round points with a hardcoded size.