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authorClément Foucault <foucault.clem@gmail.com>2020-08-20 14:05:22 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-20 17:11:14 +0300
commit19d72175bac1d78a05e9141e21c234a15b151e89 (patch)
tree47d581306f13dd93b246637455371dd949de0241 /source/blender/gpu/GPU_shader.h
parent14fcd46ca7e569c1da11d0e4a02d12975226f91a (diff)
GPUShaderInterface: GL backend isolation
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h40
1 files changed, 35 insertions, 5 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 99fcae19984..b38cc1f3244 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -27,7 +27,6 @@
extern "C" {
#endif
-struct GPUShaderInterface;
struct GPUTexture;
struct GPUUniformBuffer;
struct GPUVertBuf;
@@ -35,8 +34,6 @@ struct GPUVertBuf;
/* TODO(fclem) These members should be private and the
* whole struct should just be an opaque pointer. */
typedef struct GPUShader {
- /** Uniform & attribute locations for shader. */
- struct GPUShaderInterface *interface;
/** For debugging purpose. */
char name[64];
} GPUShader;
@@ -90,6 +87,41 @@ void GPU_shader_transform_feedback_disable(GPUShader *shader);
int GPU_shader_get_program(GPUShader *shader);
+typedef enum {
+ GPU_UNIFORM_MODEL = 0, /* mat4 ModelMatrix */
+ GPU_UNIFORM_VIEW, /* mat4 ViewMatrix */
+ GPU_UNIFORM_MODELVIEW, /* mat4 ModelViewMatrix */
+ GPU_UNIFORM_PROJECTION, /* mat4 ProjectionMatrix */
+ GPU_UNIFORM_VIEWPROJECTION, /* mat4 ViewProjectionMatrix */
+ GPU_UNIFORM_MVP, /* mat4 ModelViewProjectionMatrix */
+
+ GPU_UNIFORM_MODEL_INV, /* mat4 ModelMatrixInverse */
+ GPU_UNIFORM_VIEW_INV, /* mat4 ViewMatrixInverse */
+ GPU_UNIFORM_MODELVIEW_INV, /* mat4 ModelViewMatrixInverse */
+ GPU_UNIFORM_PROJECTION_INV, /* mat4 ProjectionMatrixInverse */
+ GPU_UNIFORM_VIEWPROJECTION_INV, /* mat4 ViewProjectionMatrixInverse */
+
+ GPU_UNIFORM_NORMAL, /* mat3 NormalMatrix */
+ GPU_UNIFORM_ORCO, /* vec4 OrcoTexCoFactors[] */
+ GPU_UNIFORM_CLIPPLANES, /* vec4 WorldClipPlanes[] */
+
+ GPU_UNIFORM_COLOR, /* vec4 color */
+ GPU_UNIFORM_BASE_INSTANCE, /* int baseInstance */
+ GPU_UNIFORM_RESOURCE_CHUNK, /* int resourceChunk */
+ GPU_UNIFORM_RESOURCE_ID, /* int resourceId */
+ GPU_UNIFORM_SRGB_TRANSFORM, /* bool srgbTarget */
+
+ GPU_NUM_UNIFORMS, /* Special value, denotes number of builtin uniforms. */
+} GPUUniformBuiltin;
+
+typedef enum {
+ GPU_UNIFORM_BLOCK_VIEW = 0, /* viewBlock */
+ GPU_UNIFORM_BLOCK_MODEL, /* modelBlock */
+ GPU_UNIFORM_BLOCK_INFO, /* infoBlock */
+
+ GPU_NUM_UNIFORM_BLOCKS, /* Special value, denotes number of builtin uniforms block. */
+} GPUUniformBlockBuiltin;
+
void GPU_shader_set_srgb_uniform(GPUShader *shader);
int GPU_shader_get_uniform(GPUShader *shader, const char *name);
@@ -123,8 +155,6 @@ void GPU_shader_uniform_4fv_array(GPUShader *sh, const char *name, int len, cons
int GPU_shader_get_attribute(GPUShader *shader, const char *name);
-char *GPU_shader_get_binary(GPUShader *shader, uint *r_binary_format, int *r_binary_len);
-
void GPU_shader_set_framebuffer_srgb_target(int use_srgb_to_linear);
/* Builtin/Non-generated shaders */