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authorClément Foucault <foucault.clem@gmail.com>2020-08-21 00:09:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-21 15:16:42 +0300
commit7edd8a7738481b3d4f0720a173dca2a1853996d6 (patch)
tree4b507b4535c0fbe84fc25a21ddf2db55476b1b9b /source/blender/gpu/GPU_shader.h
parent4f0a749489af9de9b2ec0b5768d6e10898885a17 (diff)
GPUUniformBuf: Rename struct and change API a bit
This follows the GPU module naming of other buffers. We pass name to distinguish each GPUUniformBuf in debug mode. Also remove DRW_uniform_buffer interface.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index b38cc1f3244..0aff7b11fc1 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -28,7 +28,7 @@ extern "C" {
#endif
struct GPUTexture;
-struct GPUUniformBuffer;
+struct GPUUniformBuf;
struct GPUVertBuf;
/* TODO(fclem) These members should be private and the