Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <jeroen@blender.org>2022-01-10 14:41:02 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-10 14:51:21 +0300
commite12a7076924a2f3904ee10c0d3a4357dc88df467 (patch)
tree9a22505694acf8270d8517ff9bd235ba2c5b66c2 /source/blender/gpu/GPU_shader.h
parentf813aab787376be0c9649d0480d84f1aa6332371 (diff)
Remove GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR.
Shader isn't used and not accessible via the py-api.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 38f39639866..031ed04d5f2 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -368,15 +368,6 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA,
/**
* Draw round points with a constant size and an outline.
- * Take a single color for all the vertices and a 3D position for each vertex.
- *
- * \param color: uniform vec4
- * \param size: in float
- * \param pos: in vec3
- */
- GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR,
- /**
- * Draw round points with a constant size and an outline.
* Take a 3D position and a color for each vertex.
*
* \param size: in float