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authorJeroen Bakker <jeroen@blender.org>2022-01-10 14:51:01 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-10 14:51:21 +0300
commitf5e90a943f1150a067ca4334b4852c3a62df1597 (patch)
tree160634a1b05b2698b37501395f19903673ec16cb /source/blender/gpu/GPU_shader.h
parent8a772645e2987327bb74c8858252800e62e0296b (diff)
Remove GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR.
Shader isn't used and not accessible via py-api.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 2ac1e5dd553..f36c8f99064 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -294,14 +294,6 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_3D_IMAGE_MODULATE_ALPHA,
/* points */
/**
- * Draw round points with a hardcoded size.
- * Take a single color for all the vertices and a 2D position for each vertex.
- *
- * \param color: uniform vec4
- * \param pos: in vec2
- */
- GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR,
- /**
* Draw round points with a constant size.
* Take a single color for all the vertices and a 2D position for each vertex.
*