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authorJeroen Bakker <jeroen@blender.org>2022-01-10 14:47:11 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-10 14:51:21 +0300
commit1b57dcf3209a1d31b59415302897c41d1ccba846 (patch)
tree7b3afdb22c11beac78f0bd0cc2300a7a086da0f9 /source/blender/gpu/GPU_shader.h
parent6669431846af3e9b595f6916b904831155494a73 (diff)
Remove GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA.
Shader isn't used and not accessible via py-api.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 21788c7d271..378062a04ea 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -325,17 +325,6 @@ typedef enum eGPUBuiltinShader {
* Draw round points with a constant size and an outline.
* Take a 2D position and a color for each vertex.
*
- * \param size: uniform float
- * \param outlineWidth: uniform float
- * \param outlineColor: uniform vec4
- * \param color: in vec4
- * \param pos: in vec2
- */
- GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA,
- /**
- * Draw round points with a constant size and an outline.
- * Take a 2D position and a color for each vertex.
- *
* \param size: in float
* \param color: in vec4
* \param pos: in vec2