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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2015-12-06 23:20:19 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2015-12-08 21:00:56 +0300
commit0dfc8d69392a57e0210644428571dd455cb61241 (patch)
treedf3bdd30f3bbae7693a786b1aa6a8ab0b8921805 /source/blender/gpu/GPU_shader.h
parentb25e4b310f87fc86942acd29fccf1474ea5120df (diff)
OpenGL: split off framebuffer, shader and texture code into separate files.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h127
1 files changed, 127 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
new file mode 100644
index 00000000000..a7cfd4e262f
--- /dev/null
+++ b/source/blender/gpu/GPU_shader.h
@@ -0,0 +1,127 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Brecht Van Lommel.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file GPU_shader.h
+ * \ingroup gpu
+ */
+
+#ifndef __GPU_SHADER_H__
+#define __GPU_SHADER_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct GPUShader GPUShader;
+typedef struct GPUProgram GPUProgram;
+typedef struct GPUTexture GPUTexture;
+
+/* Builtin/Non-generated shaders */
+typedef enum GPUProgramType {
+ GPU_PROGRAM_TYPE_FRAGMENT = 0
+} GPUProgramType;
+
+/* TODO: remove ARB program support (recode smoke shader in GLSL) */
+GPUProgram *GPU_program_shader_create(GPUProgramType type, const char *code);
+void GPU_program_free(GPUProgram *program);
+void GPU_program_parameter_4f(GPUProgram *program, unsigned int location, float x, float y, float z, float w);
+void GPU_program_bind(GPUProgram *);
+void GPU_program_unbind(GPUProgram *);
+
+/* GPU Shader
+ * - only for fragment shaders now
+ * - must call texture bind before setting a texture as uniform! */
+
+GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const char *geocode, const char *libcode, const char *defines, int input, int output, int number);
+enum {
+ GPU_SHADER_FLAGS_NONE = 0,
+ GPU_SHADER_FLAGS_SPECIAL_OPENSUBDIV = (1 << 0),
+};
+GPUShader *GPU_shader_create_ex(const char *vertexcode,
+ const char *fragcode,
+ const char *geocode,
+ const char *libcode,
+ const char *defines,
+ int input,
+ int output,
+ int number,
+ const int flags);
+void GPU_shader_free(GPUShader *shader);
+
+void GPU_shader_bind(GPUShader *shader);
+void GPU_shader_unbind(void);
+
+int GPU_shader_get_uniform(GPUShader *shader, const char *name);
+void GPU_shader_uniform_vector(GPUShader *shader, int location, int length,
+ int arraysize, const float *value);
+void GPU_shader_uniform_vector_int(GPUShader *shader, int location, int length,
+ int arraysize, const int *value);
+
+void GPU_shader_uniform_texture(GPUShader *shader, int location, GPUTexture *tex);
+void GPU_shader_uniform_int(GPUShader *shader, int location, int value);
+void GPU_shader_geometry_stage_primitive_io(GPUShader *shader, int input, int output, int number);
+
+int GPU_shader_get_attribute(GPUShader *shader, const char *name);
+
+/* Builtin/Non-generated shaders */
+typedef enum GPUBuiltinShader {
+ GPU_SHADER_VSM_STORE = 0,
+ GPU_SHADER_SEP_GAUSSIAN_BLUR = 1,
+} GPUBuiltinShader;
+
+typedef enum GPUBuiltinProgram {
+ GPU_PROGRAM_SMOKE = 0,
+ GPU_PROGRAM_SMOKE_COLORED = 1,
+} GPUBuiltinProgram;
+
+GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader);
+GPUProgram *GPU_shader_get_builtin_program(GPUBuiltinProgram program);
+GPUShader *GPU_shader_get_builtin_fx_shader(int effects, bool persp);
+
+void GPU_shader_free_builtin_shaders(void);
+
+/* Vertex attributes for shaders */
+
+#define GPU_MAX_ATTRIB 32
+
+typedef struct GPUVertexAttribs {
+ struct {
+ int type;
+ int glindex;
+ int gltexco;
+ int attribid;
+ char name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
+ } layer[GPU_MAX_ATTRIB];
+
+ int totlayer;
+} GPUVertexAttribs;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __GPU_SHADER_H__ */