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author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-30 02:07:29 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-30 14:28:50 +0300 |
commit | 19175f4757df6d90c87ccf83ed5c5199bd1d4aba (patch) | |
tree | 10ca5ae04e32896110d734a6109ce64c235148bb /source/blender/gpu/GPU_shader.h | |
parent | 3eff2b44db405adb3a6fdd6b156dfcc5a8bacf58 (diff) |
GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handle
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index a19ed2d84fd..b51a63a1c1f 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -87,8 +87,6 @@ void GPU_shader_transform_feedback_disable(GPUShader *shader); int GPU_shader_get_program(GPUShader *shader); -void *GPU_shader_get_interface(GPUShader *shader); - void GPU_shader_set_srgb_uniform(const struct GPUShaderInterface *interface); int GPU_shader_get_uniform(GPUShader *shader, const char *name); |