diff options
author | Campbell Barton <ideasman42@gmail.com> | 2016-01-09 23:12:10 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-01-09 23:12:10 +0300 |
commit | f06f6eab0de15aeebab13074ef0b4173649779b4 (patch) | |
tree | 5d690cf77049b740cf2a17de8d337727043fb40f /source/blender/gpu/GPU_shader.h | |
parent | 8a924899a9e95e33ccdf1568a7b38d355bb91a38 (diff) |
Cleanup: style, gpu module
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index b80c425818d..6464fb7454a 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -56,20 +56,26 @@ void GPU_program_unbind(GPUProgram *); * - only for fragment shaders now * - must call texture bind before setting a texture as uniform! */ -GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const char *geocode, const char *libcode, const char *defines, int input, int output, int number); enum { GPU_SHADER_FLAGS_NONE = 0, GPU_SHADER_FLAGS_SPECIAL_OPENSUBDIV = (1 << 0), }; -GPUShader *GPU_shader_create_ex(const char *vertexcode, - const char *fragcode, - const char *geocode, - const char *libcode, - const char *defines, - int input, - int output, - int number, - const int flags); + +GPUShader *GPU_shader_create( + const char *vertexcode, + const char *fragcode, + const char *geocode, + const char *libcode, + const char *defines, + int input, int output, int number); +GPUShader *GPU_shader_create_ex( + const char *vertexcode, + const char *fragcode, + const char *geocode, + const char *libcode, + const char *defines, + int input, int output, int number, + const int flags); void GPU_shader_free(GPUShader *shader); void GPU_shader_bind(GPUShader *shader); |