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authorJeroen Bakker <jeroen@blender.org>2021-11-05 16:51:55 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2021-11-10 12:31:53 +0300
commitfa99d3e53b19df5c07999a90115bf52ac7886dc3 (patch)
treecaf63efcb66d84a0334b02d851fb56111fab3289 /source/blender/gpu/GPU_shader.h
parent3bd6b80d65baa7d4b17a1e3c0ad6d96d2d2d0429 (diff)
Fix T92807: Incorrect display planar tracking.
Issue introduced in {7e66616b7e15} where the shader was replaced with a 2d image shader. This patch reverts several commits that removed the 3d image shader.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 484ab95c980..cb61c6d89f1 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -249,6 +249,15 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE,
GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE,
GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR,
+ /**
+ * Draw texture with alpha. Take a 3D position and a 2D texture coordinate for each vertex.
+ *
+ * \param alpha: uniform float
+ * \param image: uniform sampler2D
+ * \param texCoord: in vec2
+ * \param pos: in vec3
+ */
+ GPU_SHADER_3D_IMAGE_MODULATE_ALPHA,
/* points */
/**
* Draw round points with a hardcoded size.