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author | Campbell Barton <ideasman42@gmail.com> | 2019-01-23 15:30:30 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-23 15:37:25 +0300 |
commit | 48eed058b170e3def90fbc420933638d3986ca2c (patch) | |
tree | 5e2ddb5fae907ae921b26f027b77437c1cd2ccbe /source/blender/gpu/GPU_shader.h | |
parent | 44e9fe024bba014aa49b3a106fe89aa0b6e610cd (diff) |
3D View: draw clipping region
Only for workbench solid/wire modes.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index d339d0a2f81..0004642ea5b 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -162,6 +162,8 @@ typedef enum eGPUBuiltinShader { * \param pos: in vec3 */ GPU_SHADER_3D_UNIFORM_COLOR, + /* Sets Z-depth to 1.0 (draw onto background). */ + GPU_SHADER_3D_UNIFORM_COLOR_BACKGROUND, GPU_SHADER_3D_UNIFORM_COLOR_INSTANCE, /** * Take a 3D position and color for each vertex without color interpolation. |