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author | Clément Foucault <foucault.clem@gmail.com> | 2020-06-02 13:29:20 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-06-02 17:46:38 +0300 |
commit | b82cb0ad3241ead3faee699847bc3e0065e304cd (patch) | |
tree | 9ac3d5218c9f91f02a0e9393c6ab3e8091dfdbc8 /source/blender/gpu/GPU_shader.h | |
parent | 38cfcdd51bd26dfb0e181a8023f32d784144490e (diff) |
Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensure
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 0e382f2225f..baf3fb99974 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -92,7 +92,6 @@ void *GPU_shader_get_interface(GPUShader *shader); void GPU_shader_set_srgb_uniform(const struct GPUShaderInterface *interface); int GPU_shader_get_uniform(GPUShader *shader, const char *name); -int GPU_shader_get_uniform_ensure(GPUShader *shader, const char *name); int GPU_shader_get_builtin_uniform(GPUShader *shader, int builtin); int GPU_shader_get_uniform_block(GPUShader *shader, const char *name); void GPU_shader_uniform_vector( |