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author | Clément Foucault <foucault.clem@gmail.com> | 2017-03-01 16:07:04 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-03-02 03:08:32 +0300 |
commit | 26fc6c71c411e9ba3650a8f5dbb16167a528f984 (patch) | |
tree | 5d202037a5832e5531512ec2dbba2cbc477c84f7 /source/blender/gpu/GPU_shader.h | |
parent | 3baa18672490a028b5d9af081d78f9cc0d80128e (diff) |
Edit Mode overlays: separate multiple shaders for loose edges and verts
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 1e03d9abe25..55fa4749221 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -100,7 +100,9 @@ typedef enum GPUBuiltinShader { GPU_SHADER_EDGES_FRONT_BACK_PERSP, GPU_SHADER_EDGES_FRONT_BACK_ORTHO, GPU_SHADER_EDGES_OVERLAY_SIMPLE, - GPU_SHADER_EDGES_OVERLAY_EDIT, + GPU_SHADER_EDGES_OVERLAY_EDIT_TRI, + GPU_SHADER_EDGES_OVERLAY_EDIT_VERT, + GPU_SHADER_EDGES_OVERLAY_EDIT_EDGE, GPU_SHADER_EDGES_OVERLAY, GPU_SHADER_KEYFRAME_DIAMOND, GPU_SHADER_SIMPLE_LIGHTING, |