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authorMike Erwin <significant.bit@gmail.com>2016-10-01 03:44:22 +0300
committerMike Erwin <significant.bit@gmail.com>2016-10-01 03:44:22 +0300
commit5753a1462ffbaf3bbcb471a5cca58a217988d88d (patch)
treed7fe4a91851c7dc483e6235290e1f411bc76a386 /source/blender/gpu/GPU_shader.h
parentd1b21d1278b3f91643fb52ed67320c064e28a0d4 (diff)
OpenGL: new built-in shaders for drawing points
Both of these draw round points with jaggy edges, but treat color & size differently.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 0b618d1794b..0845178cab8 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -104,6 +104,9 @@ typedef enum GPUBuiltinShader {
/* basic 2D texture drawing */
GPU_SHADER_2D_TEXTURE_2D,
GPU_SHADER_2D_TEXTURE_RECT,
+ /* points */
+ GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR,
+ GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR,
} GPUBuiltinShader;
GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader);