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author | Mike Erwin <significant.bit@gmail.com> | 2016-10-01 03:44:22 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-10-01 03:44:22 +0300 |
commit | 5753a1462ffbaf3bbcb471a5cca58a217988d88d (patch) | |
tree | d7fe4a91851c7dc483e6235290e1f411bc76a386 /source/blender/gpu/GPU_shader.h | |
parent | d1b21d1278b3f91643fb52ed67320c064e28a0d4 (diff) |
OpenGL: new built-in shaders for drawing points
Both of these draw round points with jaggy edges, but treat color & size differently.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 0b618d1794b..0845178cab8 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -104,6 +104,9 @@ typedef enum GPUBuiltinShader { /* basic 2D texture drawing */ GPU_SHADER_2D_TEXTURE_2D, GPU_SHADER_2D_TEXTURE_RECT, + /* points */ + GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR, + GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR, } GPUBuiltinShader; GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader); |