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authorMike Erwin <significant.bit@gmail.com>2016-09-15 19:41:28 +0300
committerMike Erwin <significant.bit@gmail.com>2016-09-15 19:41:28 +0300
commit5eddb8051382aa4406f6fb33b3eb0f748c6d1911 (patch)
tree186c1783c89e23d7f6cf4d42055ecd8c34c169fb /source/blender/gpu/GPU_shader.h
parent39f7a8117692da3a6645ccb7ae2080077f9e5980 (diff)
Extend Gawain to use Blender's built-in shaders
Was already done for immediate mode, but rearranged code to make a clean separation. Cleaned up #includes for code that uses this feature. Added same for batched rendering.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 2a1c5e0e748..196b0ec71f8 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -106,10 +106,6 @@ GPUShader *GPU_shader_get_builtin_fx_shader(int effects, bool persp);
void GPU_shader_free_builtin_shaders(void);
-/* Extend Gawain’s immBindProgram to use Blender’s library of built-in shader programs.
- * Use immUnbindProgram() when done. */
-void immBindBuiltinProgram(GPUBuiltinShader);
-
/* Vertex attributes for shaders */
#define GPU_MAX_ATTRIB 32