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author | Mike Erwin <significant.bit@gmail.com> | 2016-09-15 19:41:28 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-09-15 19:41:28 +0300 |
commit | 5eddb8051382aa4406f6fb33b3eb0f748c6d1911 (patch) | |
tree | 186c1783c89e23d7f6cf4d42055ecd8c34c169fb /source/blender/gpu/GPU_shader.h | |
parent | 39f7a8117692da3a6645ccb7ae2080077f9e5980 (diff) |
Extend Gawain to use Blender's built-in shaders
Was already done for immediate mode, but rearranged code to make a clean separation. Cleaned up #includes for code that uses this feature.
Added same for batched rendering.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 2a1c5e0e748..196b0ec71f8 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -106,10 +106,6 @@ GPUShader *GPU_shader_get_builtin_fx_shader(int effects, bool persp); void GPU_shader_free_builtin_shaders(void); -/* Extend Gawain’s immBindProgram to use Blender’s library of built-in shader programs. - * Use immUnbindProgram() when done. */ -void immBindBuiltinProgram(GPUBuiltinShader); - /* Vertex attributes for shaders */ #define GPU_MAX_ATTRIB 32 |