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author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-30 23:50:17 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-30 23:50:17 +0300 |
commit | 4241d6a9ccd0790f90ab1cc63446474dcbc08719 (patch) | |
tree | 71e19a53f22f7ebfb16aa4a5b6e211ee9804647a /source/blender/gpu/GPU_shader.h | |
parent | 96d6a928ab4e74fe07ac337d3292057bedd9dc21 (diff) |
BFL: Fix broken vertical texts.
I've made a separate version of the geom shader that works with full
3D modelviewmat.
This commit also includes some fixup inside blf_batching_start().
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 6a156b32c35..1a1ec120d28 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -97,6 +97,7 @@ typedef enum GPUBuiltinShader { /* specialized drawing */ GPU_SHADER_TEXT, + GPU_SHADER_TEXT_SIMPLE, GPU_SHADER_EDGES_FRONT_BACK_PERSP, GPU_SHADER_EDGES_FRONT_BACK_ORTHO, GPU_SHADER_EDGES_OVERLAY_SIMPLE, |