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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-13 20:09:58 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-13 22:02:31 +0300 |
commit | e9b1163162d78324c118d3649451e81644b1af03 (patch) | |
tree | eed298e1f49708960a548268a75a05e83da37a58 /source/blender/gpu/GPU_shader.h | |
parent | afb213f876e32c2ecd12a159fad8d260f37b142a (diff) |
Code cleanup: stop using rectangle textures in window draw, simplify code.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index f2119a117e5..d25ccbc6c40 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -113,8 +113,10 @@ typedef enum GPUBuiltinShader { GPU_SHADER_2D_UNIFORM_COLOR, GPU_SHADER_2D_FLAT_COLOR, GPU_SHADER_2D_SMOOTH_COLOR, + GPU_SHADER_2D_IMAGE, GPU_SHADER_2D_IMAGE_COLOR, GPU_SHADER_2D_IMAGE_ALPHA_COLOR, + GPU_SHADER_2D_IMAGE_ALPHA, GPU_SHADER_2D_CHECKER, GPU_SHADER_2D_DIAG_STRIPES, /* for simple 3D drawing */ @@ -131,7 +133,6 @@ typedef enum GPUBuiltinShader { GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR, GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR, GPU_SHADER_3D_IMAGE_MODULATE_ALPHA, - GPU_SHADER_3D_IMAGE_RECT_MODULATE_ALPHA, GPU_SHADER_3D_IMAGE_DEPTH, /* stereo 3d */ GPU_SHADER_2D_IMAGE_INTERLACE, |