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authorClément Foucault <foucault.clem@gmail.com>2018-07-30 14:56:22 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-30 15:18:55 +0300
commit0f97718c10e8c2a441f58a51eb923b1dfa3698d4 (patch)
tree54fd9db7f510e1d9c2cad423503c4cd4aadb65db /source/blender/gpu/GPU_shader.h
parentd65df10216b8de09b8a1cfc695030649511337a0 (diff)
DRW: Add option to only resolve framebuffer colors without depth test
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index b1a05faf863..7f334cec21f 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -158,6 +158,10 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_2D_IMAGE_MULTISAMPLE_4,
GPU_SHADER_2D_IMAGE_MULTISAMPLE_8,
GPU_SHADER_2D_IMAGE_MULTISAMPLE_16,
+ GPU_SHADER_2D_IMAGE_MULTISAMPLE_2_DEPTH_TEST,
+ GPU_SHADER_2D_IMAGE_MULTISAMPLE_4_DEPTH_TEST,
+ GPU_SHADER_2D_IMAGE_MULTISAMPLE_8_DEPTH_TEST,
+ GPU_SHADER_2D_IMAGE_MULTISAMPLE_16_DEPTH_TEST,
GPU_SHADER_2D_CHECKER,
GPU_SHADER_2D_DIAG_STRIPES,
/* for simple 3D drawing */