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authorSergey Sharybin <sergey.vfx@gmail.com>2018-09-12 15:30:28 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-09-12 15:30:28 +0300
commit39fabaddfd770f7d92a5aabb0d0255d6fc97cd24 (patch)
treed44e6c37094e53287596f33ecf8423eec8e7c51b /source/blender/gpu/GPU_shader.h
parent721c691a2750d9eb005343a9d2e25fdac6ff1493 (diff)
GPU: Remove residue of OpenSubdiv
Was done more like a hack on top of old drawing pipeline. Should be re-implemented to fit new draw manager closer.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 03e45e63132..c9a87a7e187 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -44,12 +44,6 @@ struct GPUUniformBuffer;
* - only for fragment shaders now
* - must call texture bind before setting a texture as uniform! */
-enum {
- GPU_SHADER_FLAGS_NONE = 0,
- GPU_SHADER_FLAGS_SPECIAL_OPENSUBDIV = (1 << 0),
- GPU_SHADER_FLAGS_NEW_SHADING = (1 << 1),
-};
-
typedef enum GPUShaderTFBType {
GPU_SHADER_TFB_NONE = 0, /* Transform feedback unsupported. */
GPU_SHADER_TFB_POINTS = 1,
@@ -70,7 +64,6 @@ GPUShader *GPU_shader_create_ex(
const char *geocode,
const char *libcode,
const char *defines,
- const int flags,
const GPUShaderTFBType tf_type,
const char **tf_names,
const int tf_count,