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author | Campbell Barton <ideasman42@gmail.com> | 2019-02-10 03:06:22 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-10 03:16:31 +0300 |
commit | 0b6dbbc306b0a7e60abe36968d154241bb90c1df (patch) | |
tree | d22a40e3e73f80bc1150cffe1fde866f1f602865 /source/blender/gpu/GPU_shader.h | |
parent | 16d7967c2b404cbe6719192e073c7685376f6ab1 (diff) |
Cleanup: move clipping shader lib & define into struct
Also compare clipping with the draw context instead of
accessing the RegionView3D, currently they're matching
but this might not always be the case.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index bae8c3c7b53..2a00c505cb3 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -365,6 +365,13 @@ typedef enum eGPUShaderConfig { } eGPUShaderConfig; #define GPU_SHADER_CFG_LEN (GPU_SHADER_CFG_CLIPPED + 1) +typedef struct GPUShaderConfigData { + const char *lib; + const char *def; +} GPUShaderConfigData; +/* shader.c */ +extern const GPUShaderConfigData GPU_shader_cfg_data[GPU_SHADER_CFG_LEN]; + /** Keep these in sync with: * - `gpu_shader_image_interlace_frag.glsl` * - `gpu_shader_image_rect_interlace_frag.glsl` |