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author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-23 16:13:24 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-01-11 18:00:23 +0300 |
commit | 1459a7048958de229f35a23a1a760c28a06a5f44 (patch) | |
tree | 6aa354a8304432704bbc992e7c133fb2623a01f3 /source/blender/gpu/GPU_shader.h | |
parent | a46dc9b234399401eac185284559adf713d75ecf (diff) |
GPUShader: Cleanup Unused shaders
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index eea8f78fe48..ea7983f8a2e 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -161,7 +161,6 @@ typedef enum GPUBuiltinShader { * \param pos: in vec3 */ GPU_SHADER_3D_UNIFORM_COLOR, - GPU_SHADER_3D_UNIFORM_COLOR_U32, GPU_SHADER_3D_UNIFORM_COLOR_INSTANCE, /** * Take a 3D position and color for each vertex without color interpolation. @@ -170,7 +169,6 @@ typedef enum GPUBuiltinShader { * \param pos: in vec3 */ GPU_SHADER_3D_FLAT_COLOR, - GPU_SHADER_3D_FLAT_COLOR_U32, /* use for select-id's */ /** * Take a 3D position and color for each vertex with perspective correct interpolation. * |