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author | Clément Foucault <foucault.clem@gmail.com> | 2018-08-23 23:29:29 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-08-23 23:29:45 +0300 |
commit | 34b3d6e2f88c275032cfec5aacd036cb65d20dc3 (patch) | |
tree | 591bbf8f3008fe418ac0c185fafb614a579d670b /source/blender/gpu/GPU_shader.h | |
parent | fb7fc3be194ba324b84eaa1c538bf3f8b74c726e (diff) |
UI: Optimize the area border drawing
It is was not really a bottleneck but it was triggering my OCD when 1/3rd
of the drawcalls in a normal scene were basically only caused by this.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index d761ffc6a6d..7cb841c421a 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -351,6 +351,7 @@ typedef enum GPUBuiltinShader { GPU_SHADER_GPENCIL_STROKE, GPU_SHADER_GPENCIL_FILL, /* specialized for widget drawing */ + GPU_SHADER_2D_AREA_EDGES, GPU_SHADER_2D_WIDGET_BASE, GPU_SHADER_2D_WIDGET_BASE_INST, GPU_SHADER_2D_WIDGET_SHADOW, |