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author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-29 04:06:33 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-29 15:22:50 +0300 |
commit | ba9c2746b6cf8961f9e3338503c5f0e48feffb22 (patch) | |
tree | ef6daa06adf1d138246f2aa4e0d6049a2f951c6d /source/blender/gpu/GPU_shader.h | |
parent | 3c48a21833fde41b9dcd3650518af85d44ce91ed (diff) |
GPUShader: Add specialized widget base shader.
This vertex shader let us draw widgets with batches instead of imm calls.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 7a4f1310235..6a156b32c35 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -169,6 +169,8 @@ typedef enum GPUBuiltinShader { GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, /* Uniformly scaled */ GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE, GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR, + /* specialized for widget drawing */ + GPU_SHADER_2D_WIDGET_BASE, GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE_SOLID, GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE_WIRE, |