Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBastien Montagne <montagne29@wanadoo.fr>2017-05-18 12:41:59 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-05-18 13:13:19 +0300
commit23f256b24bed34bb25d1d66ec9ba0726f7a71659 (patch)
tree7dfb39a8a493ff015ac0dae82e07cb6c9795d08f /source/blender/gpu/GPU_shader.h
parent5919919955f6ec40f881705e587355d0334c00ea (diff)
DwM: Armature: add solid envelope bone drawing.
Envelope bones are now pretty much identical to old drawing code. Note that currently new DwM drawing code does not seem to care about wire/solid drawing modes at all, guess this is still TODO... For now we hence just get both wire and solid for envelope bones, this can be refined later.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 076ca08cf6e..342608032ab 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -169,6 +169,7 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR,
GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE,
+ GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE_SOLID,
GPU_NUM_BUILTIN_SHADERS /* (not an actual shader) */
} GPUBuiltinShader;