Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMike Erwin <significant.bit@gmail.com>2016-10-08 10:10:59 +0300
committerMike Erwin <significant.bit@gmail.com>2016-10-08 10:11:53 +0300
commit25e4dc45e55c3b47c953f33574d268d4ba978f9c (patch)
tree1eea19701f3dae280cee29560fdc83a98627f6de /source/blender/gpu/GPU_shader.h
parentb071ac315cb7f068372073d6f5bae6e771a5d860 (diff)
OpenGL: shaders for smooth round points
Solid color with an optional outline. size (diameter) and outlineWidth are in pixels.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 9fc1f29d98f..8ccaa9d470e 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -106,6 +106,8 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_2D_TEXTURE_RECT,
/* points */
GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR,
+ GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_SMOOTH,
+ GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_SMOOTH,
GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR,
GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR,
GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR,