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authorClément Foucault <foucault.clem@gmail.com>2017-05-11 17:20:10 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-11 17:29:35 +0300
commit3fbafaffa11632e3b9f7011317060777c48040aa (patch)
tree33137b7b031e91d011ce9e2f28ca7a97edf9ee01 /source/blender/gpu/GPU_shader.h
parent3341c11bccf46c82aaf7b45f9249913e91885a52 (diff)
Eevee: Add tonemapping using ocio.
Actually it's done by the Draw Manager, so other engines can use it.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 631970bf01a..3f761cadfc2 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -125,6 +125,7 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_3D_DEPTH_ONLY,
GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR,
/* basic image drawing */
+ GPU_SHADER_2D_IMAGE_LINEAR_TO_SRGB,
GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR,
GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR,
GPU_SHADER_3D_IMAGE_MODULATE_ALPHA,