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author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-05-18 13:10:10 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-05-18 13:13:19 +0300 |
commit | 5dd9e172669e3cd0e018091fd37eb091daf0d6ee (patch) | |
tree | 85d30d57553946b00ade255f5ccbc6caeb5bd60a /source/blender/gpu/GPU_shader.h | |
parent | 23f256b24bed34bb25d1d66ec9ba0726f7a71659 (diff) |
DwM: Armature: Cleanup envelope bone code a bit.
Mainly adding 'wire' suffix to wire/distance drawing func and shader.
Also, match wire vertex shader behavior with solid one regarding
head/tail only drawing (i.e. alwas expect head bone mat, never tail one,
and assume that if a radius is negative, then we only draw on the other
end of the bone).
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 342608032ab..05949d759a4 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -168,8 +168,8 @@ typedef enum GPUBuiltinShader { GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE, GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR, - GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE, GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE_SOLID, + GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE_WIRE, GPU_NUM_BUILTIN_SHADERS /* (not an actual shader) */ } GPUBuiltinShader; |