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authorMike Erwin <significant.bit@gmail.com>2016-11-08 18:51:42 +0300
committerMike Erwin <significant.bit@gmail.com>2016-11-08 18:55:23 +0300
commitf90b480f957f17ad86ab76a90bb46d74f27ab521 (patch)
tree74bf312eb58e05da25970f415fd360fb71dded8e /source/blender/gpu/GPU_shader.h
parent4e80bd2d6d2f54db3b65d9f65341ac9c99ee8751 (diff)
OpenGL: wm_operators.c uses new immediate mode
D2311 by @ianwill This is the radial control that appears when we change the size of a brush in sculpt and vertex and texture painting modes, by pressing "f". Also includes a new built-in shader that can be useful in other places. Part of T49043
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 4084e3d4180..cf7e00d682c 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -107,6 +107,7 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_3D_SMOOTH_COLOR,
GPU_SHADER_3D_DEPTH_ONLY,
/* basic image drawing */
+ GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR,
GPU_SHADER_3D_IMAGE_MODULATE_ALPHA,
GPU_SHADER_3D_IMAGE_RECT_MODULATE_ALPHA,
GPU_SHADER_3D_IMAGE_DEPTH,