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authorCampbell Barton <campbell@blender.org>2022-05-11 03:03:17 +0300
committerCampbell Barton <campbell@blender.org>2022-05-11 04:02:01 +0300
commit17ab0342acfd36a15812011311d8be88cf782192 (patch)
tree319a9ffeead8f46fa7e75870d55bfaa4162484d2 /source/blender/gpu/GPU_shader.h
parent0091c97b3277c22688a229a4264ee34dfff89d7a (diff)
Cleanup: spelling in comments
Revert change from [0] that assumed UNORM was a mis-spelling of UNIFORM. [0]: 2c75857f9fc0dc5d524e4a0407e0a68856e5906e
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 72a36ebfac4..3460d33fe68 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -282,7 +282,7 @@ typedef enum eGPUBuiltinShader {
/**
* Draw a texture in 3D. Take a 3D position and a 2D texture coordinate for each vertex.
*
- * Exposed via pyapi for add-ons.
+ * Exposed via Python-API for add-ons.
*
* \param image: uniform sampler2D
* \param texCoord: in vec2