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authorClément Foucault <foucault.clem@gmail.com>2020-08-14 16:20:35 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 22:30:09 +0300
commit216d78687d2b9468b05fb598d1cef0b8424a40d2 (patch)
treeb6d53ddf17e27c2cc0805c46fe76764004109f81 /source/blender/gpu/GPU_shader.h
parentdf28d2c27e2bef54e5b4fc33d663125ac5ec83f7 (diff)
GPUShader: GL backend isolation
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h22
1 files changed, 12 insertions, 10 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 0b9109fbd4b..603b6957860 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -27,14 +27,19 @@
extern "C" {
#endif
-typedef struct GPUShader GPUShader;
struct GPUShaderInterface;
struct GPUTexture;
struct GPUUniformBuffer;
+struct GPUVertBuf;
-/* GPU Shader
- * - only for fragment shaders now
- * - must call texture bind before setting a texture as uniform! */
+/* TODO(fclem) These members should be private and the
+ * whole struct should just be an opaque pointer. */
+typedef struct GPUShader {
+ /** Uniform & attribute locations for shader. */
+ struct GPUShaderInterface *interface;
+ /** For debugging purpose. */
+ char name[64];
+} GPUShader;
typedef enum eGPUShaderTFBType {
GPU_SHADER_TFB_NONE = 0, /* Transform feedback unsupported. */
@@ -63,10 +68,7 @@ GPUShader *GPU_shader_create_ex(const char *vertexcode,
const char **tf_names,
const int tf_count,
const char *shader_name);
-GPUShader *GPU_shader_load_from_binary(const char *binary,
- const int binary_format,
- const int binary_len,
- const char *shname);
+
struct GPU_ShaderCreateFromArray_Params {
const char **vert, **geom, **frag, **defs;
};
@@ -81,12 +83,12 @@ void GPU_shader_bind(GPUShader *shader);
void GPU_shader_unbind(void);
/* Returns true if transform feedback was successfully enabled. */
-bool GPU_shader_transform_feedback_enable(GPUShader *shader, unsigned int vbo_id);
+bool GPU_shader_transform_feedback_enable(GPUShader *shader, struct GPUVertBuf *vertbuf);
void GPU_shader_transform_feedback_disable(GPUShader *shader);
int GPU_shader_get_program(GPUShader *shader);
-void GPU_shader_set_srgb_uniform(const struct GPUShaderInterface *interface);
+void GPU_shader_set_srgb_uniform(GPUShader *shader);
int GPU_shader_get_uniform(GPUShader *shader, const char *name);
int GPU_shader_get_builtin_uniform(GPUShader *shader, int builtin);