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authorJeroen Bakker <jeroen@blender.org>2022-01-10 14:18:30 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-10 14:51:21 +0300
commit227fd753df874e1d8c3e221066dde210d3b87aba (patch)
tree4c66e409e8d728b5f087a1e6ed36fd546e48ac8d /source/blender/gpu/GPU_shader.h
parentbd8fa07a3df6d55ca83778253a3ccaa5a9ca4660 (diff)
GPU: Remove unused UV shaders.
The UV shaders have been migrated to the overlay engine and aren't accessible via the python API.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h11
1 files changed, 1 insertions, 10 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 9bcd92f534a..a93a61ebbb0 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -409,17 +409,8 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_2D_WIDGET_SHADOW,
GPU_SHADER_2D_NODELINK,
GPU_SHADER_2D_NODELINK_INST,
- /* specialized for edituv drawing */
- GPU_SHADER_2D_UV_UNIFORM_COLOR,
- GPU_SHADER_2D_UV_VERTS,
- GPU_SHADER_2D_UV_FACEDOTS,
- GPU_SHADER_2D_UV_EDGES,
- GPU_SHADER_2D_UV_EDGES_SMOOTH,
- GPU_SHADER_2D_UV_FACES,
- GPU_SHADER_2D_UV_FACES_STRETCH_AREA,
- GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE,
} eGPUBuiltinShader;
-#define GPU_SHADER_BUILTIN_LEN (GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE + 1)
+#define GPU_SHADER_BUILTIN_LEN (GPU_SHADER_2D_NODELINK_INST + 1)
/** Support multiple configurations. */
typedef enum eGPUShaderConfig {