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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 19:46:51 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 19:48:29 +0300
commit342e73f90fc5c41af8db3a6e3dfdf1746f7f5bc4 (patch)
tree47fdb91d8e16b1c89f9ca358cb0172e862905ee1 /source/blender/gpu/GPU_shader.h
parent9682e43bf9e078165b3d4d52c6a19c430ec2cbf2 (diff)
Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index d14164e930e..1a1d40b32c2 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -73,7 +73,7 @@ void GPU_shader_free(GPUShader *shader);
void GPU_shader_bind(GPUShader *shader);
void GPU_shader_unbind(void);
-/* Returns true if transform feedback was succesfully enabled. */
+/* Returns true if transform feedback was successfully enabled. */
bool GPU_shader_transform_feedback_enable(GPUShader *shader, unsigned int vbo_id);
void GPU_shader_transform_feedback_disable(GPUShader *shader);
@@ -197,7 +197,7 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR,
GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR,
/**
- * Draw texture with alpha. Take a 3D positon and a 2D texture coordinate for each vertex.
+ * Draw texture with alpha. Take a 3D position and a 2D texture coordinate for each vertex.
*
* \param alpha: uniform float
* \param image: uniform sampler2D
@@ -207,7 +207,7 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_3D_IMAGE_MODULATE_ALPHA,
/**
* Draw linearized depth texture relate to near and far distances.
- * Take a 3D positon and a 2D texture coordinate for each vertex.
+ * Take a 3D position and a 2D texture coordinate for each vertex.
*
* \param znear: uniform float
* \param zfar: uniform float