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authorDalai Felinto <dfelinto@gmail.com>2018-09-20 22:51:02 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-09-20 22:51:06 +0300
commit425cfdd5be12a0c167bd55eeb1ac84d37b7f2ead (patch)
tree8b69c4b0e7f71cb841ff94176827ca57a8d6e660 /source/blender/gpu/GPU_shader.h
parente316e41f847004f80838d0c7becaa7be80cc8711 (diff)
GPU Python API: shader.uniform_float
The existing alternative is to use a buffer and call uniform_vector_float which is overkill for such a simple operation.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index f4fc568c6ff..21d5b5871fa 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -93,6 +93,7 @@ void GPU_shader_uniform_vector_int(
void GPU_shader_uniform_buffer(GPUShader *shader, int location, struct GPUUniformBuffer *ubo);
void GPU_shader_uniform_texture(GPUShader *shader, int location, struct GPUTexture *tex);
+void GPU_shader_uniform_float(GPUShader *shader, int location, float value);
void GPU_shader_uniform_int(GPUShader *shader, int location, int value);
void GPU_shader_geometry_stage_primitive_io(GPUShader *shader, int input, int output, int number);