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author | Germano Cavalcante <germano.costa@ig.com.br> | 2022-09-06 00:11:27 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2022-09-06 00:11:35 +0300 |
commit | 755e728a98401e2ef417368332c35e949f2233b7 (patch) | |
tree | 59206c8765ca209854bf37b0a8eb28e4397cfcc5 /source/blender/gpu/GPU_shader.h | |
parent | 1fcc673230bf585b2b0239d4476b94523bd0ec21 (diff) |
GPU: remove 'GPU_SHADER_3D_IMAGE_MODULATE_ALPHA'
`GPU_SHADER_3D_IMAGE_MODULATE_ALPHA` can be seamlessly replaced by
`GPU_SHADER_3D_IMAGE_COLOR` with no real harm done.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 0db61bedc2c..35ed0f6678e 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -295,15 +295,6 @@ typedef enum eGPUBuiltinShader { * \param pos: in vec3 */ GPU_SHADER_3D_IMAGE_COLOR, - /** - * Draw texture with alpha. Take a 3D position and a 2D texture coordinate for each vertex. - * - * \param alpha: uniform float - * \param image: uniform sampler2D - * \param texCoord: in vec2 - * \param pos: in vec3 - */ - GPU_SHADER_3D_IMAGE_MODULATE_ALPHA, /* points */ /** * Draw round points with a constant size. |