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authorJeroen Bakker <jbakker>2022-01-17 16:32:03 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:32:28 +0300
commit8fb2ff458ba579dba08bfdf57d043ad158b5db07 (patch)
treee6324c08c69de3e8ed34c1f85d0b2982fa1d38ed /source/blender/gpu/GPU_shader.h
parent08822801acf648d23791fa308ec8c1c26f86963e (diff)
GPUShaderCreateInfo for interface abstraction
This is a first part of the Shader Create Info system could be. A shader create info provides a way to define shader structure, resources and interfaces. This makes for a quick way to provide backend agnostic binding informations while also making shader variations easy to declare. - Clear source input (only one file). Cleans up the GPU api since we can create a shader from one descriptor - Resources and interfaces are generated by the backend (much simpler than parsing). - Bindings are explicit from position in the array. - GPUShaderInterface becomes a trivial translation of enums and string copy. - No external dependency to third party lib. - Cleaner code, less fragmentation of resources in several libs. - Easy to modify / extend at runtime. - no parser involve, very easy to code. - Does not hold any data, can be static and kept on disc. - Could hold precompiled bytecode for static shaders. This also includes a new global dependency system. GLSL shaders can include other sources by using #pragma BLENDER_REQUIRE(...). This patch already migrated several builtin shaders. Other shaders should be migrated one at a time, and could be done inside master. There is a new compile directive `WITH_GPU_SHADER_BUILDER` this is an optional directive for linting shaders to increase turn around time. What is remaining: - pyGPU API {T94975} - Migration of other shaders. This could be a community effort. Reviewed By: jbakker Maniphest Tasks: T94975 Differential Revision: https://developer.blender.org/D13360
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index f36c8f99064..97b9b26ba2a 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -30,6 +30,8 @@ extern "C" {
struct GPUIndexBuf;
struct GPUVertBuf;
+/** Opaque type hiding #blender::gpu::shader::ShaderCreateInfo */
+typedef struct GPUShaderCreateInfo GPUShaderCreateInfo;
/** Opaque type hiding #blender::gpu::Shader */
typedef struct GPUShader GPUShader;
@@ -66,6 +68,7 @@ GPUShader *GPU_shader_create_ex(const char *vertcode,
const char **tf_names,
int tf_count,
const char *shname);
+GPUShader *GPU_shader_create_from_info(const GPUShaderCreateInfo *_info);
struct GPU_ShaderCreateFromArray_Params {
const char **vert, **geom, **frag, **defs;