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authorGermano Cavalcante <mano-wii>2022-04-13 00:28:27 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2022-04-13 00:50:56 +0300
commit9bc678969aaef5e2343d9362648e9a633d1b6e5e (patch)
tree6967bc7469d26d91925bddc618d4ad69432d12fc /source/blender/gpu/GPU_shader.h
parent359b6baf325a701328732598ecc04b68a9a335d9 (diff)
pyGPU: Port 'StageInterfaceInfo' and 'ShaderCreateInfo' types
In order to allow GLSL Cross Compilation across platforms, expose in Python the `GPUShaderCreateInfo` strategy as detailed in https://wiki.blender.org/wiki/EEVEE_%26_Viewport/GPU_Module/GLSL_Cross_Compilation The new features can be listed as follows: ``` >>> gpu.types.GPUShaderCreateInfo. define( fragment_out( fragment_source( push_constant( sampler( typedef_source( uniform_buf( vertex_in( vertex_out( vertex_source( >>> gpu.types.GPUStageInterfaceInfo. flat( name no_perspective( smooth( >>> gpu.shader.create_from_info( ``` Reviewed By: fclem, campbellbarton Differential Revision: https://developer.blender.org/D14497
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index c0c25022836..eed7685bf01 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -56,6 +56,7 @@ GPUShader *GPU_shader_create_from_info(const GPUShaderCreateInfo *_info);
GPUShader *GPU_shader_create_from_info_name(const char *info_name);
const GPUShaderCreateInfo *GPU_shader_create_info_get(const char *info_name);
+bool GPU_shader_create_info_check_error(const GPUShaderCreateInfo *_info, char r_error[128]);
struct GPU_ShaderCreateFromArray_Params {
const char **vert, **geom, **frag, **defs;