diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:51:01 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:51:21 +0300 |
commit | f5e90a943f1150a067ca4334b4852c3a62df1597 (patch) | |
tree | 160634a1b05b2698b37501395f19903673ec16cb /source/blender/gpu/GPU_shader.h | |
parent | 8a772645e2987327bb74c8858252800e62e0296b (diff) |
Remove GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR.
Shader isn't used and not accessible via py-api.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 2ac1e5dd553..f36c8f99064 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -294,14 +294,6 @@ typedef enum eGPUBuiltinShader { GPU_SHADER_3D_IMAGE_MODULATE_ALPHA, /* points */ /** - * Draw round points with a hardcoded size. - * Take a single color for all the vertices and a 2D position for each vertex. - * - * \param color: uniform vec4 - * \param pos: in vec2 - */ - GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR, - /** * Draw round points with a constant size. * Take a single color for all the vertices and a 2D position for each vertex. * |