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author | Luca Rood <dev@lucarood.com> | 2017-05-03 19:55:40 +0300 |
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committer | Luca Rood <dev@lucarood.com> | 2017-05-03 19:57:35 +0300 |
commit | 20f95de6ba2d32dcff553251ff4de2efd5b76955 (patch) | |
tree | 3249c645c766757e18f6231afe4e90ad76b996bb /source/blender/gpu/GPU_shader.h | |
parent | b9451c04931d228161c1fb212c6c7a09545a86b7 (diff) |
Weight painting with draw manager
This implements weight rendering with the draw manager, with all drawing
options (Shading, wire, face masking, vertex masking).
This is part of T51208
Reviewers: campbellbarton
Subscribers: dfelinto
Differential Revision: https://developer.blender.org/D2654
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index e88bffb98ed..d26218382c8 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -106,6 +106,7 @@ typedef enum GPUBuiltinShader { GPU_SHADER_KEYFRAME_DIAMOND, GPU_SHADER_SIMPLE_LIGHTING, GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR, + GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR_ALPHA, /* for simple 2D drawing */ GPU_SHADER_2D_UNIFORM_COLOR, GPU_SHADER_2D_FLAT_COLOR, |