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author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-07-13 17:44:02 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-07-13 17:47:58 +0300 |
commit | 474454be3976f51d59aff327491a5fd2ab48abc2 (patch) | |
tree | 895407db5881d98958dd2b56ea4e95b042f7e3d6 /source/blender/gpu/GPU_shader.h | |
parent | c9aef27326d54ed053edb37d27fe5571805139b9 (diff) |
Cleanup/rename etc. dashed line shaders.
Goal is to make them more modular, to allow more variants (variable
single-color, thickness, ...) to be added without having to
copy-and-change-one-line of whole chain of shaders.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 05949d759a4..7c8ee07eb88 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -146,8 +146,8 @@ typedef enum GPUBuiltinShader { GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR, GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR, /* lines */ - GPU_SHADER_2D_LINE_DASHED_COLOR, - GPU_SHADER_3D_LINE_DASHED_COLOR, + GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR, + GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR, /* lamp drawing */ GPU_SHADER_3D_GROUNDPOINT, GPU_SHADER_3D_GROUNDLINE, |