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author | Campbell Barton <ideasman42@gmail.com> | 2017-05-04 22:17:31 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-04 22:17:31 +0300 |
commit | 4bd2429f3519a58ccd1f93200dae42e52c45956e (patch) | |
tree | 90370ccbb2029ae2850fcc09bfbb43167a76e2cc /source/blender/gpu/GPU_shader.h | |
parent | 9869436b89449a346fac07ca8061221ce8d4ce7e (diff) |
Use mesh draw cache for back-buffer selection
Vertex/weight paint now work with core profile, resolves T51380.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index d26218382c8..d6e3585b686 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -119,6 +119,7 @@ typedef enum GPUBuiltinShader { GPU_SHADER_3D_UNIFORM_COLOR, GPU_SHADER_3D_UNIFORM_COLOR_INSTANCE, GPU_SHADER_3D_FLAT_COLOR, + GPU_SHADER_3D_FLAT_COLOR_U32, /* use for select-id's */ GPU_SHADER_3D_SMOOTH_COLOR, GPU_SHADER_3D_DEPTH_ONLY, GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR, |