diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-11-05 21:26:13 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2016-11-05 21:26:13 +0300 |
commit | 5b26c36008a2672d49e815c7a14a957a841d2a12 (patch) | |
tree | 9eb5739a2207a804c03510faadce2f9b1294f889 /source/blender/gpu/GPU_shader.h | |
parent | a85f68e9c75680fe997c561bf62efd06fdd465ef (diff) |
OpenGL: edge overlay shaders
As seen at #bcon16. These were produced quickly and probably need further work.
SIMPLE variant draws triangle mesh edges. Based on this research:
http://www2.imm.dtu.dk/pubdb/views/edoc_download.php/4884/pdf/imm4884.pdf
http://developer.download.nvidia.com/SDK/10/direct3d/Source/SolidWireframe/Doc/SolidWireframe.pdf
Non-SIMPLE variant can adjust thickness per edge. This can be used to draw only some edges, or accentuate some edges. Given the right inputs this is a general n-gon perimeter shader.
Part of T49165
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 74dc91b55ef..4084e3d4180 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -95,7 +95,8 @@ typedef enum GPUBuiltinShader { GPU_SHADER_TEXT, GPU_SHADER_EDGES_FRONT_BACK_PERSP, GPU_SHADER_EDGES_FRONT_BACK_ORTHO, - + GPU_SHADER_EDGES_OVERLAY_SIMPLE, + GPU_SHADER_EDGES_OVERLAY, /* for simple 2D drawing */ GPU_SHADER_2D_UNIFORM_COLOR, GPU_SHADER_2D_FLAT_COLOR, |