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authorMike Erwin <significant.bit@gmail.com>2016-11-05 21:26:13 +0300
committerMike Erwin <significant.bit@gmail.com>2016-11-05 21:26:13 +0300
commit5b26c36008a2672d49e815c7a14a957a841d2a12 (patch)
tree9eb5739a2207a804c03510faadce2f9b1294f889 /source/blender/gpu/GPU_shader.h
parenta85f68e9c75680fe997c561bf62efd06fdd465ef (diff)
OpenGL: edge overlay shaders
As seen at #bcon16. These were produced quickly and probably need further work. SIMPLE variant draws triangle mesh edges. Based on this research: http://www2.imm.dtu.dk/pubdb/views/edoc_download.php/4884/pdf/imm4884.pdf http://developer.download.nvidia.com/SDK/10/direct3d/Source/SolidWireframe/Doc/SolidWireframe.pdf Non-SIMPLE variant can adjust thickness per edge. This can be used to draw only some edges, or accentuate some edges. Given the right inputs this is a general n-gon perimeter shader. Part of T49165
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 74dc91b55ef..4084e3d4180 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -95,7 +95,8 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_TEXT,
GPU_SHADER_EDGES_FRONT_BACK_PERSP,
GPU_SHADER_EDGES_FRONT_BACK_ORTHO,
-
+ GPU_SHADER_EDGES_OVERLAY_SIMPLE,
+ GPU_SHADER_EDGES_OVERLAY,
/* for simple 2D drawing */
GPU_SHADER_2D_UNIFORM_COLOR,
GPU_SHADER_2D_FLAT_COLOR,