diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-02-28 10:18:52 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2017-02-28 10:18:52 +0300 |
commit | 8a76049e84c79c6267c3c51fe32145f0ebf7805c (patch) | |
tree | 4adbfad5728d98aeb64bebec5a8cb3a69086844f /source/blender/gpu/GPU_shader.h | |
parent | e7d57628c955c1843c70c8fc5023f5d8954847bd (diff) |
rename built-in point shaders, SMOOTH --> AA
Updated shader names and code that uses them.
All of these shaders produce round points that are anti-aliased and blended against the background.
These were initially named SMOOTH because they replace glEnable(GL_POINT_SMOOTH). But SMOOTH in shader-land refers to vertex attribute interpolation (like glShadeModel(GL_SMOOTH)).
Using SMOOTH to mean two things is confusing, so we now use AA to mean "the point is anti-aliased".
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 2a3edd4c42a..1e03d9abe25 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -127,14 +127,14 @@ typedef enum GPUBuiltinShader { GPU_SHADER_2D_IMAGE_INTERLACE, /* points */ GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR, - GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_SMOOTH, - GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_SMOOTH, - GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_SMOOTH, + GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA, + GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA, + GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA, GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR, GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR, GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR, - GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_SMOOTH, - GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_SMOOTH, + GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA, + GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA, GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR, GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR, /* lines */ |