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author | Clément Foucault <foucault.clem@gmail.com> | 2017-03-02 03:07:03 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-03-02 03:08:32 +0300 |
commit | b463cd2ab8f1a48200e6b348002ac88d3a8507ca (patch) | |
tree | 0dc31f194e4ab344657651484dc2f65054ed2faa /source/blender/gpu/GPU_shader.h | |
parent | aa102283daf0fd7a6a59d241c0b353f3e0ecfffc (diff) |
Edit Mode overlay: Moved Shaders to draw modules and resolved some draw issue.
We don't want to clutter gpu_shader.c with engine specific code
Added face's center dot
Simplified loose vert shader
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 2488d265834..fe29b1edc58 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -100,10 +100,6 @@ typedef enum GPUBuiltinShader { GPU_SHADER_EDGES_FRONT_BACK_PERSP, GPU_SHADER_EDGES_FRONT_BACK_ORTHO, GPU_SHADER_EDGES_OVERLAY_SIMPLE, - GPU_SHADER_EDGES_OVERLAY_EDIT_TRI, - GPU_SHADER_EDGES_OVERLAY_EDIT_TRI_FAST, - GPU_SHADER_EDGES_OVERLAY_EDIT_VERT, - GPU_SHADER_EDGES_OVERLAY_EDIT_EDGE, GPU_SHADER_EDGES_OVERLAY, GPU_SHADER_KEYFRAME_DIAMOND, GPU_SHADER_SIMPLE_LIGHTING, |