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authorClément Foucault <foucault.clem@gmail.com>2017-03-02 03:07:03 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-03-02 03:08:32 +0300
commitb463cd2ab8f1a48200e6b348002ac88d3a8507ca (patch)
tree0dc31f194e4ab344657651484dc2f65054ed2faa /source/blender/gpu/GPU_shader.h
parentaa102283daf0fd7a6a59d241c0b353f3e0ecfffc (diff)
Edit Mode overlay: Moved Shaders to draw modules and resolved some draw issue.
We don't want to clutter gpu_shader.c with engine specific code Added face's center dot Simplified loose vert shader
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 2488d265834..fe29b1edc58 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -100,10 +100,6 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_EDGES_FRONT_BACK_PERSP,
GPU_SHADER_EDGES_FRONT_BACK_ORTHO,
GPU_SHADER_EDGES_OVERLAY_SIMPLE,
- GPU_SHADER_EDGES_OVERLAY_EDIT_TRI,
- GPU_SHADER_EDGES_OVERLAY_EDIT_TRI_FAST,
- GPU_SHADER_EDGES_OVERLAY_EDIT_VERT,
- GPU_SHADER_EDGES_OVERLAY_EDIT_EDGE,
GPU_SHADER_EDGES_OVERLAY,
GPU_SHADER_KEYFRAME_DIAMOND,
GPU_SHADER_SIMPLE_LIGHTING,