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author | Clément Foucault <foucault.clem@gmail.com> | 2017-02-07 15:04:08 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2017-02-11 02:39:09 +0300 |
commit | b4a01e7f4fde191516a6187d781ebdce45cf48b7 (patch) | |
tree | a427e25a640cccb2f8b0c351e140870497cbe298 /source/blender/gpu/GPU_shader.h | |
parent | 8fbf1c4d77dcf21f2b7d63db51c7b6a950e21993 (diff) |
OpenGL immediate mode: interface_draw.c (cont)
ui_draw_but_COLORBAND
Introduced a new checker shader to be used mostly on transparent areas.
OpenGL immediate mode: interface_draw.c (cont)
ui_draw_but_UNITVEC
Introduced a new shader to be used for simple lighting.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index b36954dd010..818cd80a3d7 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -101,11 +101,13 @@ typedef enum GPUBuiltinShader { GPU_SHADER_EDGES_FRONT_BACK_ORTHO, GPU_SHADER_EDGES_OVERLAY_SIMPLE, GPU_SHADER_EDGES_OVERLAY, + GPU_SHADER_SIMPLE_LIGHTING, /* for simple 2D drawing */ GPU_SHADER_2D_UNIFORM_COLOR, GPU_SHADER_2D_FLAT_COLOR, GPU_SHADER_2D_SMOOTH_COLOR, GPU_SHADER_2D_IMAGE_COLOR, + GPU_SHADER_2D_CHECKER, /* for simple 3D drawing */ GPU_SHADER_3D_UNIFORM_COLOR, GPU_SHADER_3D_UNIFORM_COLOR_INSTANCE, |