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author | Julian Eisel <eiseljulian@gmail.com> | 2017-04-05 02:28:48 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2017-04-05 02:33:10 +0300 |
commit | ebe1b4f11f6240811da407bcf5ce8176cb635d26 (patch) | |
tree | 3a8be89fbce587300a32e1f80edd0363a72225a5 /source/blender/gpu/GPU_shader.h | |
parent | dd4de189dd7e345bbc9a9b14cfe726cedf21d3a2 (diff) |
Fix rotation manipulators not clipping
Added new shader for clipping, also cleaned up rotation manipulator
drawing code a bit.
This code should be replaced by new transform manipulators soon, just
keeping this working in the meanwhile.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 19a3430c629..71a1e3a6591 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -121,6 +121,7 @@ typedef enum GPUBuiltinShader { GPU_SHADER_3D_FLAT_COLOR, GPU_SHADER_3D_SMOOTH_COLOR, GPU_SHADER_3D_DEPTH_ONLY, + GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR, /* basic image drawing */ GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR, GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR, |