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authorMike Erwin <significant.bit@gmail.com>2016-10-06 21:20:20 +0300
committerMike Erwin <significant.bit@gmail.com>2016-10-06 21:20:33 +0300
commitedcce96d971fc71d7329dce79247a4bf4cf7d591 (patch)
tree8cdcddb0241c26ace5de5744350190daeaa920e0 /source/blender/gpu/GPU_shader.h
parent360cb870071673d50a8f6e85fd1d49a9588f6105 (diff)
OpenGL: more built-in GPU_SHADERs for points
No new GLSL shaders were needed! Just combined existing vertex & fragment shaders in new ways.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index f303697cbfa..042aa7f3637 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -105,6 +105,8 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_2D_TEXTURE_2D,
GPU_SHADER_2D_TEXTURE_RECT,
/* points */
+ GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR,
+ GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR,
GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR,
GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR,
GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR,