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author | Clément Foucault <foucault.clem@gmail.com> | 2020-02-11 17:18:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-02-11 17:19:04 +0300 |
commit | 804e90b42d728ecb1073af8d0bae15a91b13a469 (patch) | |
tree | 309de25d99c92286b10c9d27e547fd43a69299c1 /source/blender/gpu/GPU_shader.h | |
parent | 58cdab8b9759dd59b55895f2f76b9624addbb324 (diff) |
DRW: Color Management improvement
Reviewed By: brecht sergey jbakker
Differential Revision: http://developer.blender.org/D6729
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index e877646310b..1339873ec67 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -183,7 +183,7 @@ typedef enum eGPUBuiltinShader { GPU_SHADER_3D_DEPTH_ONLY, GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR, /* basic image drawing */ - GPU_SHADER_2D_IMAGE_LINEAR_TO_SRGB, + GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE, GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR, GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR, /** |