diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:37:42 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:51:21 +0300 |
commit | f813aab787376be0c9649d0480d84f1aa6332371 (patch) | |
tree | 741832e569f2407811cb6a90fa134ec34bee3af7 /source/blender/gpu/GPU_shader.h | |
parent | cfb3f5062ddfbe8974d4cafab16b6b6e25f1d9b9 (diff) |
Remove GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA.
Shader isn't used and isn't accessible via py-api.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 7ea34b257c0..38f39639866 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -370,17 +370,6 @@ typedef enum eGPUBuiltinShader { * Draw round points with a constant size and an outline. * Take a single color for all the vertices and a 3D position for each vertex. * - * \param size: uniform float - * \param outlineWidth: uniform float - * \param color: uniform vec4 - * \param outlineColor: uniform vec4 - * \param pos: in vec3 - */ - GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA, - /** - * Draw round points with a constant size and an outline. - * Take a single color for all the vertices and a 3D position for each vertex. - * * \param color: uniform vec4 * \param size: in float * \param pos: in vec3 |