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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-16 02:40:04 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-16 02:40:45 +0300 |
commit | 1858535a105c306282d95d1894f4f8dc088d17e4 (patch) | |
tree | d42df580aa525bd4ada4d432814e6678bc645c4e /source/blender/gpu/GPU_shader.h | |
parent | 0dd44f46473d3706cc5343e0d01820d5ec56e962 (diff) |
GPUShader: Add meaningful debug names to builtin shaders
This makes the debugging easier.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 64695dfe3fb..9aaa5d4cae8 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -72,6 +72,10 @@ struct GPUShader *GPU_shader_create_from_arrays_impl( GPU_shader_create_from_arrays_impl( \ &(const struct GPU_ShaderCreateFromArray_Params)__VA_ARGS__, __func__, __LINE__) +#define GPU_shader_create_from_arrays_named(name, ...) \ + GPU_shader_create_from_arrays_impl( \ + &(const struct GPU_ShaderCreateFromArray_Params)__VA_ARGS__, name, 0) + void GPU_shader_free(GPUShader *shader); void GPU_shader_bind(GPUShader *shader); |